The Melodist»Blog

Devlogs (?)

Hey everyone!
I've been planning video development logs for Dissonance for a while now, but I'm unsure of what format I'd like them to be in, or what I'd want to show off specifically. Being hosted by Handmade Network implies that I should delve into the software side of things, which is an incredibly exciting (albeit a bit nerve-wracking) topic to delve into.

I had a question, for any reading this, however; what else would you be interested in seeing in a regularly uploaded video devlog for the game? I'd love to talk about all facets of the game's development that I'm involved with: music, game design, atmosphere, life as a developer in general, and (obviously) software and program structure, but I'm unsure of what watchers would like to see.

If a Dissonance video devlog were to be started, what format would you like to see? Would you like to see updates on only more software-related topics, or perhaps how different game development elements (including software) mesh together in order to create a final product?

Any input is appreciated. Thanks!
-Delix
Neo Ar,
Personally I would be most interested in vlogs about the technical side
Oswald Hurlem,
Streams are tough because (1) it's live and (2) you might end up with nobody watching. What I did, which ended up working remarkably well, was having a one-on-one skype chat with someone and recording it. You get the ability to bounce what you're saying off of someone to ensure that its comprehensible (even more so than with a Twitch stream), but it's not live to everybody so it's less stressful.
Matt Mascarenhas,
After sleeping on it, I think I'd still like to see all facets of the game's development covered. Also, since the software side of it is a bit nerve-wracking, maybe it'd be smart to start with stuff you're more comfortable with, to give yourself a lead-in to the whole streaming malarkey.
Neo Ar,
I should clarify that I would also be interested in seeing all aspects, I meant that the technical side is what interests me the most :)
Ryan Fleury,
Thanks for all of the responses, everyone! :)